Bit of history on this one: I intentionally avoided the Souls series for a long time. A short relationship was had with Dark Souls 2 SotFS on PS4 before succumbing to the excruciating difficulty. I wandered into a zone and found myself facing off against giant knights 1v1. I could kill the first one, avoid combat with the second, and then die to the the third. This went on for about two hours before quitting. This didn’t seem far off from the general discussion around the series. Everyone is always going on about how good the series was was because of this difficulty. “The game wasn’t cheap, it just punished you for making bad decisions” or something to that effect… or “git gud” when someone wanted to be a dick to novices trying to get into the series. None of that is a desirable environment for me when I’m gaming. Having my skull crushed in for two hours while not advancing my character or the campaign just isn’t my thing. In the past with other games like Fallout 3 and Oblivion I played with the difficulty slider all the way down. I grind JRPGs for hours to get ahead so I can sidestep the challenge of combat encounters. Most recently I played through Uncharted 4 on the easy setting so I could enjoy the story without frustration. So all this praise about difficulty had me avoiding the Souls series like the plague. Yet this year it finally caved when I picked up From Software’s debut title that kicked off the series, Demon’s Souls, on PS3 as part of #4iF (Four in February, a social media driven initiative to finish 4 games from your backlog). I’m so happy I made that choice as I went on to love every damn minute of it. So what spawned the change of heart? Well, I played it wrong without regret.
Just wanted to put something up so here I go. It’s partially driven by guilt of not committing to something, partially trying to get some practice writing in, and partially trying to pull myself away from playing games. I know writing about them doesn’t seem that far off but it definitely feels more productive. Life has been getting really chaotic from a work standpoint after I agreed to a new position. Constantly assured at work that the carrot dangling in front of me exists as they continue to dump more weight on me to lug. The latest and greatest development includes switching over to six day work weeks starting no later than September, managing a department I’ve not touched in over six years, constantly fluctuating schedule starting anywhere from 3am to as late as 1pm, and being a core element in the opening of a new location in Michigan… which also happens to be the largest in the state as well. In short work blows until at least January. By default in times like this when I get home I just want to veg out and scoff at any idea of being productive. Writing gets pushed to the wayside along with any other creative endeavors I have on my plate. Find myself booting up a game that I may not even be that invested in just because it’s easier than the alternative. I need something to counter that so something’s gotta give.
As this blog originated to keep me mentally well in times of depression, it looks like I’ll be leaning on the keyboard once again to see me through a patch of life that’s overwhelming. To keep myself going I need to layout some sort of schedule to motivate me instead of all the “why does it matter anyways..? no one really cares.” thoughts that creep in. I’ve got a few drafts written up that I want to finish and some that I need to toss as the time has passed on their relevancy. Looking to keep you dear readers abreast in the comings and goings in the times to come.
I’m going to share 2 new posts per month. I’m going to finish all the drafts that I have pending. I am going to start a new 7 part study that will wrap before 2016 has ended. That leaves me with 166 days or 23 weeks, however you want to spin it – To write up 12 new articles. That’s plenty of time so I’m hoping to push that number closer to 18 once I get a groove going. Hopefully once all is said and done I’ll have a few more people interested in stopping by and finding a few moments of distraction on this blog.
So what do I have planned coming up in the next six months? Here are some of the articles that are baked to some degree so far…
- Dark Souls 3 impression
- Questionable Value of Game Reviews
- Always Sometimes Monsters Analysis
- Resurrecting the Fave5 posts on a monthly basis
- Final Fantasy series (2 unrelated articles)
- Cultural reach of games (will have to revisit due to Pokemon GO)
- The value of Cloud Strife
- Depression/Anxiety Coping (in the air on posting this or not)
- Late Console Releases
- Players and meeting their diverse needs
- RPG Design (7 part series)
Hopefully one or more of those core ideas will scratch an itch for you. I’m excited to finish them and share them with you.
~Chris, aka PunkrawkBbob