Legacy of Kain (PlayStation)

Today we have a guest writer, James Archer (@LeonBelmontX). James is a self-confessed video game addict who is constantly fighting a never-ending backlog. His favourite series include The Legend of Zelda, Kingdom Hearts, Yakuza, Final Fantasy, Metal Gear Solid and Legacy of Kain. He also writes a blog about his experiences as a gamer who suffers with anxiety.

I can’t even say what intrigued me about Blood Omen on the PS1 when I first picked it off a shelf in a rental shop when I was just starting secondary school. It’s cover art was never anything special in my eyes, and I didn’t know anyone else who had played it. Still, Kain would argue that this was fate, the start of a series of events that lead to my writing this very article.

The game left a lasting impression upon me. Compared to most games I had played at that point, the game was dark, broody and atmospheric. A 2D top-down game – in many ways reminiscent of the classic Legend of Zelda titles – Blood Omen was set in the gloomy world of Nosgoth; a grim, medieval world devoid of any sort of joy or happiness. Townspeople lived in fear of the creatures that stalked the world, cities were ravaged by the plague, and a depressed king let the world slip into ruin at the loss of his only daughter. The game’s protagonist, a nobleman named Kain, was inexplicably murdered whilst travelling and then offered a chance at revenge by a Necromancer named Mortanius. Reborn a vampire, Kain set off on a warpath to enact revenge on those that had organised his assassination.

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